Models
You can think of a vehicle model as the "skin" of the vehicle. This is because besides the hitbox (which determines the collisions of the vehicle), it doesn't have any other property that affects the vehicle's behavior.
Between the vehicle model properties, we have:
Id
Hitbox
Seats
Particles
Sounds
The id of the model is extremely important, just like the id for vehicles and items, as it is the unique identifier that you use from configuration files to refer to it. Also, depending on the type of model, parts and animations are also part of a it.
Creating Models
For the time being, the plugin only supports "compound" models, which are the type of model that is made up using a set of parts. There is currently no support for plugins like ModelEngine, even though the plugin is capable of having any kind of model, and future support for this kind of plugins is what we are aiming for. Alternatively, you can code your own type of model (refer to the plugin API).
Compound
Meanwhile you can create your model from pure .yml, that's not the proper/recommended way to create compound models (modifying the .yml file generated by the builder is not recommended either).
The right approach would be to create your model from the builder tool. The builder tool is a separate plugin so anyone can download and use it for free.
This tool makes the creation and animation of compound models incredibly easy.
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